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Team Formation

Basketball Player Assessment Drills and Scoring 

Players will be assessed on 4 different categories.

  1. Dribbling – Cones will be setup in a zig zag pattern on 3/4’s of the court. The player will need to dribble the ball around the outside of the cones crossing over to the other hand when they reach a cone.
  2. Layup – After the player has dribbled through the cones they will continue dribbling towards the basket and attempt a layup.
  3. Shooting – 5 cones will be setup up in various areas. The player will go to each cone and attempt one shot.
  4. Gameplay – teams of 3 will be formed to play a 3 to 5 minutes scrimmage. 

Grading for each of the assessed categories

  1. DribblingThe player will be graded on a scale from 1 to 5, with 5 being the best score.  To achieve a score of 5 the player should be able to dribble without error around each cone while switching the ball to the appropriate hand. Player should be in the proper dribbling position while the head and eyes facing up.
  2. Layup – The player will be graded on a scale from 1 to 5, with 5 being the best score. To achieve a score of a 5 the player should be able to continue their dribble from the cone assessment towards the basket to make their layup, with shooting hand and coordinating leg rising up towards the basket.
  3. Shooting – The player will be graded on a scale from 1 to 5, with 5 being the best score. To achieve a score of 5 the player must exhibit proper form. When going up for the shot, the shooting arm forms an "L" with the elbow pointing toward the hoop, and the forearm vertical, with the ball up over your head.  At release of the ball the player’s arm should be extended and the hand should appear to be reaching in jar high in the cupboard. Younger groups may have trouble using one hand to shoot.  In this case look for consistency and accuracy of the shot.
  4. Gameplay – The player will be graded on a scale from 1 to 10 with 10 being the best score. The more advanced players should be receiving 9’s or 10’s.  This exercise will allow the players to demonstrate all of their skills in a true basketball setting to see how they react to game situations.

Scoring of Assessments

For each assessor the grade for Dribbling, Layup and Shooting will be added together and divided by 3 to get an overall rating for individual skills. EXAMPLE:  Player receives a “4” for dribbling, a “3” for layup and a “4 for shooting.  4 + 3 + 4 = 11 / 3 = 3.67

The Gameplay score will then be added to the score for the individual skills to create the players overall assessment score for the assessor.  EXAMPLE:  Player received an “8” for their gameplay score.  Added to the individual skills score they receive an overall assessment score of 11.67 for that particular assessor (8 + 3.67).

The same is done for each person assessing a player. The final overall assessment grade for the player is averaged amongst all other assessors to arrive at the players overall assessment grade. EXAMPLE:  If a player received assessment grades of 11.67 from assessor #1, a 12 from assessor #2, a 10 from assessor #3 and 11.33 from assessor #4.  All of those grades are averaged together and that player would receive an overall assessment grade of 11.25.

In the event of a tie the tie will be broken in the following way.

  1. Higher Gameplay Score
  2. Higher Shooting Score
  3. Higher Dribbling Score
  4. Higher Layup Score
  5. If they are still tied then the Director of Basketball will decide

Team Formation

Once all of the players have an assessment grade they are sorted from highest to lowest score.  They will then be placed on teams in order of their assessment grade.

A snake draft will be used to assign players to teams. Meaning in a league of 8 teams, team #1 picks first in the first round. Then at the start of the second round team #8 will pick first and picking will commence in reverse order and continue to alternate each round until there are no more players left to assign.  The initial order of the draft will be determined by a random draw. Requests for specific coaches or to play with another player will be considered as long as the skill level remains equal for all teams in the league.  And, of course, all coaches will coach their own child. Adjustments will be made as needed to accommodate, keeping the overall team score as equal as possible amongst the all teams.